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When third party publishers refused to support the Nintendo DS because they didn't understand how an affordable system with modest capabilities and an unusual user interface could be successful against an expensive high-performance multimedia-monster with a conventional user interface you could forgive them because its success went against the beliefs they had built over several decades ... When third party publishers refused to support the Nintendo Wii because they didn't understand how an affordable system with modest capabilities and an unusual user interface could be successful against an expensive high-performance multimedia-monster with a conventional user interface, and these companies are now facing bankrupcy because their development costs have increased far faster than revenues, it is entirely fair to blame them for their own moronic choices.