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@Hyruken

So if I understand well you're counting £30 of profit for each copy sold? Sounds high to me.

But on the other hand do you expect a game, any game, to break even in 5 days to be called succesful? Shouldn't you instead calculate the lifetime sells it needs to break even? (2 to 3 millions I suppose)?



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman