MaxwellGT2000 said:
HappySqurriel was trying to make the point that a lot of developers are trying the old strategy from last gen which was copy everything everyone else does and make profit cause they look like a popular title but it's no longer working as a whole and putting some companies out of business, when it costs an exceptional amount to make a game no matter if it's good or bad you have to sell at lot more then you did last gen which is hard to do, plus the higher costs also make developers push games out faster because they need the revenue to continue work, and glitchy games usually get updated to actually work ala Lair.
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I usually don't classify minor tweaks to the same old, same old as "innovation". I do see SMG as innovative but definitely not MKwii,SSBB and cod4.
I do think VC made a profit. It would be really retarded on Sega's part if it didn't.
Those things you point out still strike me as minor tweaks. It's like saying R2 is innovative because it brought some weird guns and 60 player online games to the R1 formula.
I actually meant gears 2 relative to gears 1. In other words, the same formula all over again sells bananas.
I'll concede on DQ. I thought people would expect the gameplay to change in the least.
Note that I never complained of the lack of innovation in the industry, HappySquirrel did. My point to him was that it's common practice to do the same thing over and over in the industry because most simply stick to working formula. He seemed intent on proving that nintendo was innovative as opposed to others thats why I tried to prove that they were just the same and innovation wasn't the difference between bankruptcy and profitability.
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