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Avinash_Tyagi said:

Like? Sorry but I have yet to see anything that indicates that it cannot be done on a last gen console

 

Take for example , when you are leading survivors through the hordes of zombies (which I don't see being done on previous gen consoles) in dead rising, leave thhem to fend for themselves and you will see thatthey are pretty smart... god forbid you give them a gun and the get bogged down by zombies.

Or the AI in gears..... I haven come across AI that smart before. The same would have to go for the enemies in rainbow six. Some come across as stupid until you run into the professionals. I could not help but get impressed at the hostage scenarios and the planning it took to get through alot of areas. As a gamer I can assure there aren't that many games that cause you to plan like that. On previous gen consoles enemy AI had very noticable limitations. The physics of motorstorm plays an integral role in the races...Most of that game would have to be simulated on a previous gen console and I would doubt that it would be as impressive. And just the spped and reaction of DOA4 and VF5. I pretty much am convinced that the reasons the previous iterations were so slow was because of the limitations of the console.

There are going to be more examples of games improving over time. I mean seriously compare the AI from goldeneye to that of halo 2 or MGS2.... I assure you it is more about power of the system than developer talent. 


 



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