^^
It had less votes than in the wildcard round, but a lot more than in the primary round, but many genres had mixed results along the poll stages.
Racer FTW, but only as long as they release titles where good and difficult simulation can be chosen besides eased arcade driving (pure simulative games (*) could appeal "hardcore drivers" more, but they would have a too limited audience, putting developers at risk, so selectable driving difficulty and a very good physical model are the best solution, provided that the game makes possible, if desired, to force the same driving difficulty for multiplayer races).
(*) like GPL where the only facilitations are those imposed by most widespread controllers, that is sequential gears and automatic clutch, and the only other facilitations, default settings and reduced engine power, ease only learning, but don't give any performance advantage.







