By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Deneidez said:

The bottleneck on PS3 is GPU, which really isn't even good one. Sure you can use CELL to calculate some GPU stuff, but it cannot do all or even much. You know CELL is much worse in raster rendering than GPUs in current consoles. As I said if you limit games even more you can however get better graphics, but when games start to be something like on rail shooters are they really good games anymore? :)

 

 

The following is an extract taken from Jan Bart Van Beek of GG on killzone2:

 At some point we even found ways to start doing certain GPU calculation on the SPUs, so now a lot of our post-processing such as bloom, depth-of-field and motion blur are being rendered by the SPUs. This freed up performance from the GPU, which in turn allowed us to go even further with shader complexity and particle density.

This is not to dispute what you said, it might even support it. I just thought stuff like bloom, DoF and motion blur were pretty nifty things for the Cell to be able to do, but what do I know?

This is obviously a new technique they discovered and they can only refine it.

Google "killzone cellbe" for the link.