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The best point of the interview is that they are discussing more of the gameplay. I mean, we've all heard about textures, polygons, lighting, blah, blah, blah. All well and good, but i am very intrigued by the steps they are taking to continue optimizing this project for Wii, not only to Wii graphics, but optimizing the pointer-driven gameplay as well

 

They could come up with some truly memorable weapons, like an Insomniac game or something.



Monster Hunter: pissing me off since 2010.