| RolStoppable said: You are looking at this the wrong way, you only see graphics. Developers of Wii games can create gameplay never seen before which is more important. If you think of the most highly regarded games of the past, they usually have one thing in common: they are remembered for their gameplay. Hardly anyone remembers graphics or technology. The pride received for achievements in graphics lasts a few months, achievements in gameplay last forever. |
I wonder why people who downplay graphics and sneers at the "graphic whores" don't look in the mirror more: there's such thing as an "input method whore", you know?
Input devices, graphics, CPU power, they are all _tools and means_ that devs can use to express their art or simply their craft.
Take away means, and you're taking away possibilities. Sometimes you play along the limitations and you come up with great results (great movies were filmed without sound, or in black and white), but sometimes some works of art and craft can't be done without the right means (Fantasia without sound? Zhang Yimou's Hero without colors?).
I don't care about having 1080p or 2160p, but give me any day enough graphics and CPU to have the wonderful facial expressions of HL2, that convey feelings as no game before (and I can't wait for Heavy Rain). Give me enough CPU to have good AI with natural responses, to generate huge worlds, to simulate weather or interaction between magic spells or the accelerated growing of alien plants.
And ask yourself what would have been of Zelda: OOT or the Metroid and Mario franchises if Nintendo never had the graphics or technology to bring them to vibrant 3D worlds.







