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averyblund said:
As I've moved through this game I have seen some commendable things and some uneven edges. Some of the character models are nice, some not so much. The removal of Otis calling is great, and I like the more streamlined mission system. The button layout is a little bizarre with things like opening doors being an obvious example. The sound is terrible, from voice acting to weapons, but that was to be expected since it is the same in the original. Finally multiple saves is really nice and a total dumb omission from the 360 version. The missing camera is totally lame, and the textures are mostly trash. In the end if you are a fan of the genre this is certainly worth a rent, or wait until it is $20. All in all not bad not good 66/100 so far. Sadly I this game had a lot of potential had it not been a straight port.

 

Although if it had been reworked to a style that would look better on the Wii, some would have still complained, for whatever reason.

I do think the graphics could look better, but this is when developers are starting to try with the Wii instead of just throwing stuff at it. Could latter efforts of this scale look better? Yes, but there is no guarantee it would look significantly better, just that this is likely the beginning.

The point is that this was about getting the potential of the Wii unlocked. The same reason Rogue Squadron II only pushed half to a third as many polygons as III.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs