By using this site, you agree to our Privacy Policy and our Terms of Use. Close
richardhutnik said:
Mudface said:
I'd give it up richardhutnik, you're not really making any sense, let alone a valid point. For what it's worth your consumer rights are exactly the same whatever platform's games you've bought. The various DirectX API's and the like do an excellent job of abstracting what a game's doing from the rest of the operating system so the PC is far from 'unstable'. Along with many others, I can't recall a PC game giving me a problem for years now.

The PC allows people to go internally and add and remove parts, and have a platform that allows customizability, at the lack of predictability.  It is a harder target to code towards.  Perhaps strides have been made towards addressing this, but I did list a bunch of reasons for why there are issues involved, and why PC gaming is more of a headache than console gaming.  EVEN if you get the game to work, you still face other issues.

 

 

The PC developers must be doing a hellofa better job than the console gamers then because recently I've been having more headaches on consoles than I have been on the PC, even given the "lack of predictability" and the console's static hardware. I also would love to hear what those "other issues" are.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835