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Sardauk said:
kjj4t9rdad said:
waron said:
sonys servers always sucked so i would say no. they were down even when socom confrontation was released same was with LBP.

 

Gears2 and halo 3 say HI.  I guess M$'s servers suck too.

 

No, it is pear-to-pear system. I have spotted peak level of Halo 3 up to 500.000 k reachable players simultaneously and never had any problem because the game automaticaly recalibrate to the best pear connection. So you can't get disconnected from online games with that system (don't know if it was always the case).

IMO the XBL infrastructure/maintenance is way superior (that is why we are paying btw ).

 

But we won't bring that debat here, it is not the right place.

 

@dbot, absolutly true for Gear 2 but the game sold 2.1 millions the first day so ... I don't know if it was avoidable. The matchmaker routine was not perfect either but this is not related to XBL infrastructure.

KZ2 is already the most successful pre-ordered game on PS3, so they will have a couple of problem at the beginning...

I think this issue is caused more by the games' net code than any "infrastructure" that you perceive you are paying for with xbox live.  That is why all major games usually release a day 1 patch to resolve issues with connections.  Some games like Gears/Halo/Socom need to issue additional patches.  It is not possible for a public beta to accurately simulate the load these server will be placed under upon the game's release. 

I don't think it is fair to say it is a problem with the free service, when my paid service has the exact same issues.

 



Thanks for the input, Jeff.