Ascended_Saiyan3 said:
NJ5 said:
Both Conduit and KZ2 are shooters which have been hyped in large part due to focusing on delivering some of the best graphics on their respective platforms. Their developers focused so much on improving graphics that they were left with no room to implement split screen.
You might ask me to prove that last sentence... Well, it's simple. KZ2 has been proven to suffer from slight framerate drops, which means they are pushing the hardware, and The Conduit only runs at 30 fps unlike most Wii games.
In The Conduit's case this means there's no way to implement the Mario Kart Wii strategy for online splitscreen, in which the framerate drops from 60 fps to 30 fps. This is not the best solution (the drop is noticeable), but one which works fine enough. Of course dropping from 30 fps to 15 fps is unacceptable which is why HVS can't do the same thing, and thus are left with no choice but to drop the feature.
This is yet another way in which the focus on fancy graphics is hurting gamers and the games industry. These games would surely benefit from having splitscreen, both in reviews and in sales. Especially The Conduit due to local multiplayer being quite important on the Wii.
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The only things that stopped the developers from putting split-screen in Killzone 2 are TIME, design, and the storyline (for co-op). Their engine wasn't built wasn't designed for split-screen. Remember Killzone 2's engine isn't pipelined across all the processors and only uses 60% of the CPU clock cycles AT THE MOST.
That's why framerate, for the most part, only dips more than 2fps when the game is saving your progress (normal behavior). The only other time is the opening cinematic (no gameplay).
It's funny how people never really made a big stink about this when COD4 came out.
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Lololololol. I played Killzone 2, and the framerate will drop much more than that, trust me!
Also, CoD4 wasn't exclusive, and was not pushing the hardware, so there wasn't such a big focus on how it played technically.