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bouzane said:
@Mise

Steep learning curves typically accompany depth. Complex fighting systems can never be as accessible as relatively simple ones.

A fighter can be simple to learn and still have extensive depth.

For instance, simplification of button commands (ie. 90 degree turns+pp -> f+p) would go a long way in smoothening the inevitable learning curve without taking anything away from the games potential depth. I don't really think anyone considered Primal Rage to be a deep fighter just because its special moves had command sequences that required five hands to pull off. And I still don't understand why ANY fighter has move commands that include the UP button. Brawl at least allows you to turn tap jump off.

 



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