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Sardauk said:
Euphoria14 said:
Also to add in another point.

When you kill a locust and it falls down into debris, a door, etc... it is nothing close to what is shown in Killzone 2.

WHen an enemy is killed a Killzone 2 and crashes into a door or debris, etc... it reacts to those obstacles in front of it. If you also pay attention to videos of Killzone 2 you will see that sometimes when a Helghast is shot and falling down they try to grab onto stuff to keep themselves up. Things like these are non-existant in Gears of War.

These kinds of things also fall into the "Graphics" debate. I find it funny how it is always ignored and all people care about are textures.

Once again, this is my opinion, but I am confident in saying my opinion is spot on.

 

So it can imitate a bit what the Source engine can deliver from the physics side. Good point but no revolution here.

 

Still falls into the Engine debate though and should be noted. It is just that each time I see these petty arguments come up it tends to be "textures, textures, shadow, textures".

 



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