Euphoria14 on 25 February 2009
Sardauk said:
Euphoria14 said: Also to add in another point.
When you kill a locust and it falls down into debris, a door, etc... it is nothing close to what is shown in Killzone 2.
WHen an enemy is killed a Killzone 2 and crashes into a door or debris, etc... it reacts to those obstacles in front of it. If you also pay attention to videos of Killzone 2 you will see that sometimes when a Helghast is shot and falling down they try to grab onto stuff to keep themselves up. Things like these are non-existant in Gears of War.
These kinds of things also fall into the "Graphics" debate. I find it funny how it is always ignored and all people care about are textures.
Once again, this is my opinion, but I am confident in saying my opinion is spot on.  |
So it can imitate a bit what the Source engine can deliver from the physics side. Good point but no revolution here.
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Still falls into the Engine debate though and should be noted. It is just that each time I see these petty arguments come up it tends to be "textures, textures, shadow, textures".
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)


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