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Procrastinato said:

Michael Abrash is a god, largely responsible for the graphical prowess of iD's early games, and also for a large portion of modern DirectX concepts. John Carmack is his buddy, who isn't half bad as a programmer himself.

Get it right, guys. Carmack is tall because... shoulders of giants. Okay okay, he knows some stuff too.

^ No, you get your facts straight. Michael Abrash only joined iD during the development of Quake which is not one of iD's early games.

Also, John Carmack was always the top engine designer and programmer at iD, Michael Abrash was more of an optimization engineer AFAIK.

 



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