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mike_intellivision said:
Ail said:
NJ5 said:
You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)

 

When you have to work with 1/4th the memory and less cpu/graphics IF you decide to port the game as is, it's kinda expected that graphics will not be the only thing suffering, I think that is why companies like EA actually are trying not to do straight ports but going for something different.

First of all, I don't know the machine specs, so I am not going to debate that.

However, poor machine specs does not excuse poor game design decisions. After all, a lot was done on the PS2 and it has less hardware than the Gamecube. And we all know that the Wii is nothing more than two GCs duck-taped together.

Mike from Morgantown

PS -- Yes, I know its duct-taped. But duck-taped is funnier!

 

 

as mike said dead rising shows clearly lack of effort. of course wii is not monster hardware wise, but even on ps2 you could remade dead rising with RE4 engine and same content as a 360 version with same number of zombies on screen as hd version. if i remember devil kings 2(or something similarly named) was a ps2 3d action beat'em up game with the highest enemies shown on screen ever(6.4k at once). so making 800 zombies in DR wii version is possible without any framerate drops - heck even if there was only half of them i would be happy but right now we saw maybe 30-40 zombies on screen and only in few parts of the mall:/