mike_intellivision said:
First of all, I don't know the machine specs, so I am not going to debate that. However, poor machine specs does not excuse poor game design decisions. After all, a lot was done on the PS2 and it has less hardware than the Gamecube. And we all know that the Wii is nothing more than two GCs duck-taped together. Mike from Morgantown PS -- Yes, I know its duct-taped. But duck-taped is funnier!
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as mike said dead rising shows clearly lack of effort. of course wii is not monster hardware wise, but even on ps2 you could remade dead rising with RE4 engine and same content as a 360 version with same number of zombies on screen as hd version. if i remember devil kings 2(or something similarly named) was a ps2 3d action beat'em up game with the highest enemies shown on screen ever(6.4k at once). so making 800 zombies in DR wii version is possible without any framerate drops - heck even if there was only half of them i would be happy but right now we saw maybe 30-40 zombies on screen and only in few parts of the mall:/







