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Ail said:
NJ5 said:
You knew full well what you'd get when Dead Rising came to the Wii


No, I wasn't expecting bad programming and terrible animations or static enemies/extremely dumb AI nor should anyone expect that from Capcom. Check the video out:

http://www.capcom.co.jp/deadrising_wii/swf/action_jimendorril.swf

(red button as I said in the edited post)

 

When you have to work with 1/4th the memory and less cpu/graphics IF you decide to port the game as is, it's kinda expected that graphics will not be the only thing suffering, I think that is why companies like EA actually are trying not to do straight ports but going for something different.

First of all, I don't know the machine specs, so I am not going to debate that.

However, poor machine specs does not excuse poor game design decisions. After all, a lot was done on the PS2 and it has less hardware than the Gamecube. And we all know that the Wii is nothing more than two GCs duck-taped together.

Mike from Morgantown

PS -- Yes, I know its duct-taped. But duck-taped is funnier!

 

 



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV