noname2200 said:
We are talking about the same thing. You're right that the edge of the screen was bigger in the original, but I'm positive that's because the edge of the screen was much closer to the end of the stage than in the others. Think back to Zelda or Mario's stage in particular: you could hop off the ledge and leave the screen. By contrast, the edge of the screen in most Meelee/Brawl levels can't be reached without using your triple-jump.The obvious exception to this are the levels with no edge: I do wish the dead zone was bigger for those. :-/ Long story short, it's just as possible to recover now than before, but you won't have to do so off screen as much. And considering that I use Ness a lot, I think that's a good thing!
Melee has very little balance, dude. Half the roster was there more for giggles than for practical use, and there were two clear choices if you're looking for the best character for all situations. Brawl's improved there; there are still a few characters who are nowhere near as good as the rest, but it's a smaller list, and there are still no clear favorites. With luck, there never will be. And while you're right about the slowing-down part, the "casualized" part is rather off. You're just too used to Melee at this point, and you haven't tried to accept the changes that Brawl brings.
|
You're a fuckin idiot dude.... Brawl has no balance at all due to the fact that MK is there, and the cheap ass chain grabbing Ic's... You're a dumb ass... Learn somthing about fighting games before you bring your dumb ass here talkin shit about a real one faggot. Fuck you







