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You aren't. Personally the argument that a darker limited colour palette is artistically inferior is really a juvenile argument. As always it comes down to ones application of said colour palette and art style.

I mean sin city has an amazing artstyle and it relies largely on high contrast black and white imagery with the odd colour added in for emphasis.

Heres a question to consider. Would killzone 2's graphics fidelity be possible with a brighter and more varied colour palette? Maybe they were limited technically. But thats pure speculation, I'm no games designer.