The Houston Chronicle and Duke City Gamerz have weighed in -
4.25 out of 5. Solid.
http://blogs.chron.com/gamehacks/2009/02/halo_wars_do_not_publish_for_p.html
and ... http://www.dukecitygamerz.com
An excerpt:
For me, a demo is a small chance for a developer/publisher to sell potential customers a game. If you want to sell your game, give gamers one of the best missions you can put forth. Go all out - don't hold back. I disregard the disclaimer 'This demo does not represent the final retail product.' If you are trying to get most gamers to buy a game, unless they are blind fanboys who will buy your game regardless, you need to bring it.
The demo to "Halo Wars" hit it out of the park. It showed a cool real-time strategy game that wasn't overly complicated, easy to pick up and play. As cool as "End War" was, it wasn't hard to get completely overwhelmed. With the "Halo Wars" demo, I was completely comfortable with the controls.
I was saying after the demo - 'If this game is anything like the demo, it will be a hit.'
I was wrong. This is a grand slam.







