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SHMUPGurus said:

3. Super Smash Bros. Brawl. The game is really big, really really big! It's a tribute to many Nintendo IPs. The game engine, though, is broken. Why did a new developer work on the title? Why the heck did they remove most advanced techniques like "L-canceling" (that was in the original SSB too by the way) or make mostly all the old characters suck ass (I'm looking at you Captain Falcon, Ganondorf, Ness, Marth, etc...)? The fun thing about Melee and the original SSB is that everyone could be good with anybody. Now, the gap between sucky characters and godly characters are so obvious, it's not even funny! Screw this, I still play Melee up to this day. It was such a classic, and it was more technical for a fighting game. I loved that. Now, it's a "Smash" fest, and the winner is always decided by who gets it first. Normal attacks can barely KO anyone now, and relying on "Smash attacks" is just cheap. Oh well...

 

O no u didn't!  *snaps fingers*

Note: Ness in Brawl > Ness in Melee, he was nerfed as all get out in Melee, Brawl he kicks ass again.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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