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Words Of Wisdom said:
bloodwalker said:

I think the series should revive on Wii, don't you think?

What aspect of Lufia do you think should revive in particular? Story? Characters? Battle system? Name only?

Lufia 2: Rise of the Sinistrals was arguably one of the best RPGs on the Super Nintendo however the rest of the Lufia games, while not bad, were not the best of the proverbial bunch.

To revive this series on the Wii would not be so much of a revival as a complete overhaul. With the exception of the background storylines, it would be as though one were creating a brand new series, and unless there was an easily exploitable plothook in the Lufia universe besides "uh oh they're back..." it would be about the same.

Would it be pleasantly nostalgic? Yes.

Is there money to be made by reusing the Lufia name? Yes.

While I wouldn't mind a new Lufia, I bet it wouldn't be quite what some of those who played the original Estopolis games have in mind.


But every game in the series is pretty much an "overhaul" when compared back in forth between each one. Outside of the storyline, recurring characters, and staple gameplay elements. Lufia was pretty basic in the gameplay department for an RPG but Lufia II really ramped it up, throwing in ingenious puzzle elements to the dungeons and modernizing, and arguably perfecting the turn based battle system. The Legend Returns for the GBC severely toned down the puzzle elements and field actions in favor of randomized dungeon layouts and countless hidden rooms with treasures, and 9-character battle parties with the formation and IP rules. Ruins of Lore for the GBA went back to the Lufia II style but made the monster breeding a much larger part of the battles and added a class system for the main characters.

Basically, Lufia changes itself up every chance it gets.



Tag - "No trolling on my watch!"