This is why. Galaxy really is the best game in a decade and it is the highest priority on Wii gamers lists. Nintendo have higher standards than Stanley Kubrick imo.
Though its not "original", in the sense that Mario64 was for 3d, it has surpassed all 3d platformers and will be impossible to beat for another decade. SMG 2 will be the same game, though it will probably have less perfection put in to it.
Its the one game i recommend to new Wii owners and im proud to show it to people. That says something about the game when you just want to show people how great it is.
My favorite thing about the game is playing with 2d/3d/perspective distortion. That is the key to this game. Wouldn't any other game that forces you to move backwards instead of forwards, left instead of right, etc just frustrate people. You don't get frustrated with the game, its impossible. Even when you die its entertaining. People complain about camera problems but i maybe saw it once. The real problem, and great success, is the way Miyamoto has forced the player to constantly rethink the way Mario moves.
edit> this is what SMB did so well. It forced the users active involvement to figure out how to find the warp or negotiate pipes in the castles.
I used to say that i loved the 2d sections most in SMG. If you think about it, if there wasn't this variation there wouldn't be this constant need for the user to renegotiate their control of the character. That is of course what makes it so important as a milestone for platforming.
btw, small ounce of credit goes to Zelda Twilight Princess. Those magnet boots most likely tested the concept of forced perspective changes and it certainly worked in that game.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.







