KylieDog said:
Your understanding of the battle system is quite shocking.
Also "It's either turned-based or the worst non-turned-based" makes no sense, even more so because it is not turn based.
Each player character as well as enemies get an attack bar which constantly fills and empties, when the bar fills up, you/enemy attack, then it empties (recharges attack) then fills again, and so on. You don't need wait for the enemy to attack before you fight back, the enemy doesn't need wait for you. That isn't turn based. |
I looked at your game history and only saw that you played X and XII so your understanding is not quite as shocking.
Both have bars, yet you do not need to wait. That is called Active Time Battle. When you have to wait and the enemy needs to wait that is the same thing pretty much except it is referred to as "Wait" instead of active. Some if not many games (Ex: Chrono Trigger) allow you to switch between the two.
You would know this if you played Final Fantasy since its birth.
I always though people who talk about JRPGs would know the difference between "Active" and "Wait" turn-based systems.
Edit - Just had to add this in.
The only major difference between FFXII "active" turn-based system and say "Active" turn-based in a game like Chrono Trigger is that you can move your characters around instead of having them in 1 position.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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