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Sony - Sixaxis a mistake? - View Post

Lair gave the Sixaxis terrible PR, when really Lair wasn't bad because of Sixaxis controls, it was just bad, period. Like the Wiimote, 3rd parties don't get Sixaxis, but with the Sixaxis there's no motivation for them to keep trying. However, enough 1st party games (Heavenly Sword, Folklore, Loco Roco Cocoreccho, and others including now KZ2) have used it well for me to know it's a good feature.

On the other hand, I slap huge fail on Sony for the absence of rumble in the original Sixaxis.



Games machines owned: C64*, NES, SNES*, PS1, PS2*, PS3* (*still own).

GREAT MOMENTS IN HUMAN HISTORY

12/9/2008 18:46 Australian CST - !!!I got my first trophy!!! Huzzah!!!