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mrstickball said:
kitler53 said:
Squilliam said:

Mrstickball said:

"One should remember that, in America, the average price for a X360 in January (as per NPD) was $263 USD. So Arcade penetration is something fierce now"

 

average cost = [(a%*360T)(200)+(p%*360T)(300)+(e%*360T)(400)]/(360T)

where: 360T= total 360 sales, a% = percent of total sales by arcade, p%=percent of total sale from pro, e%=percent of total sales from elite

1 equation - 3 unknowns means this isn't enough information to prove your claim.  so do you have facts to support your claims or not?  so far you don't.

Just because you have 3 unknowns doesn't mean that you can't have baseline numbers for the minimum number of arcade units sold per month.

If you used the assumption that 0% of the ultra-expensive Elites were sold (which any sold would drive the Arcade ratio up), and that all units sold were either Arcades or Pros, you'd end up with Arcades selling 37% of all Xbox 360's sold in January. That's the worst case scenario for Arcades.

Now, the next assumption would be reasonable: that 10% of all units sold are Elites...Which has been the average from my understanding. If value e was assumed at 10%, then the Arcade marketshare would be closer to 47.5%/42.5%/10.0%.

So worst case scenario would be 37% for Arcade sales, and best case (assuming the Elite didn't sell more than 10% of all consoles, which is doubtful it'd be higher), at 47.5%

So pick a number between 37-47.5%.

 

so basically you argree with me that when squilliam stated, "Reports of the Arcade SKU making up 50% of the total sales" he in fact did not have the facts to back up his statement.  i'm not battling squilliam's conclusions, i'm battling his use of rumors and assumptions as if they were hard facts...a pet peeve of mine.