kitler53 said:
average cost = [(a%*360T)(200)+(p%*360T)(300)+(e%*360T)(400)]/(360T) where: 360T= total 360 sales, a% = percent of total sales by arcade, p%=percent of total sale from pro, e%=percent of total sales from elite 1 equation - 3 unknowns means this isn't enough information to prove your claim. so do you have facts to support your claims or not? so far you don't. |
Just because you have 3 unknowns doesn't mean that you can't have baseline numbers for the minimum number of arcade units sold per month.
If you used the assumption that 0% of the ultra-expensive Elites were sold (which any sold would drive the Arcade ratio up), and that all units sold were either Arcades or Pros, you'd end up with Arcades selling 37% of all Xbox 360's sold in January. That's the worst case scenario for Arcades.
Now, the next assumption would be reasonable: that 10% of all units sold are Elites...Which has been the average from my understanding. If value e was assumed at 10%, then the Arcade marketshare would be closer to 47.5%/42.5%/10.0%.
So worst case scenario would be 37% for Arcade sales, and best case (assuming the Elite didn't sell more than 10% of all consoles, which is doubtful it'd be higher), at 47.5%
So pick a number between 37-47.5%.
Back from the dead, I'm afraid.







