Aiemond said:
The reason for it is because most of these projects are losing money. That does not fly in an economy where credit is tight. you are right it would not be AS bad if not for the economy, but the credit line is not infinate for these losses even in average times.
And yes, they make some money off HD games, the ones that sell like the MGS and the Grand Theft Auto. But, as a whole, HD is not profitable. Why are the companies posting losses if it is, especially with the increased revenue. There is literally no other way to explain this. By the time it is compulsary the costs may be lower, they may not be. Just because you make an engine, etc does not mean you have everything for your new game. The assets are much more expensive and unless they are reusing every asset the cost is still very high. The industry cannot afford this.
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Companies like Capcom, Ubisoft and Konami are posting profits though, and they all are heavily supporting HD developement. For the Japanese these is worsened by the Strong Yen, are there strategies just more successful? Are they just better managed?
HD is profitable, it's just the business model companies like EA used in the previous generation don't work like they do for the HD model, and they've not yet fully adjusted to the new demands and sales trends. When revenue is at a maximum then potential profits are at a maximum, it's only a matter of time until the big publishers realise this potential - which they're in the process of doing so now.
Nearly every publisher has talked about it in some form, but we're going to less games with a bigger focus on quality, when you think of the money games like Call of Duty, Assassin's Creed, MGS, GTA etc have printed that model seems alot more suitable. There are pros and cons that can be discussed with this, but for another thread I guess.
Costs are going to fall, once you've got engines, middleware, trained your developers for the systems, got assets, set up the studio with all the expensive equipment blah blah it will fall. We can't really say how low, but lower then they are now (Which we've seen a stupid amount of different figures for already). As a very brief and random guideline - if Gears of War can be developed for $10 million once Epic had made the engine for it, then most developers should ultimately be looking at a sub-$10 million budget for AAA games, right? Albeit 10%-20% higher for multiplats.







