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shio said:
learlFinal-Fan said:
shio said:
JaggedSac said:
The definition of an adventure game on Wikipedia mos definitely does not exclude Zelda.

'game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle solving instead of physical challenges such as combat'

That is pretty vague and could encompass lots and lots of games. You are using point and click type adventures as your point of reference. I would say exploration and puzzle solving in Zelda is emphasized equally and possibly more than combat.
No, don't even compare. An adventure game has a HUGE emphasis on puzzle/problem solving, and Zelda is nowhere near that. Adventure games also have almost no combat, which Zelda certainly have. The most noticable part is that Adventure games possess strong narratives and are very story-centric, which Zelda isn't.

Zelda is clearly from the action-adventure genre.
wtflol

Zelda has you fighting enemies while walking from puzzle to puzzle, or fighting enemies as PART of a puzzle.  How do you figure it doesn't have enough puzzles? 

Also, just because it's not text-heavy doesn't mean there's not a strong story.  You have played Zelda games right?
You clearly don't know wtf you are talking about. Zelda games have nowhere near the amount of puzzles that adventure games have, and Zelda's puzzles are very shallow. Zelda are action-adventure because it does have a significant amount of reflex-based gameplay.

First off:  "learlFinal-Fan said:"  What the heck is this??  How did that happen? 

Now:  I'll admit that the puzzles are diluted in Zelda to the extent that you have action-type enemies in between them, whereas in a pure adventure you walk straight from puzzle to puzzle.  But Zelda is still very puzzle-oriented.  If you're complaining about the DIFFICULTY level of the puzzles, then you are forfeiting the argument. 

And you did notice the post right above that where I agreed that it's action-adventure? 

P.S.  Have you ever completed a Zelda game? 



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