I saw somewhere the mention of wall climbing like in Assassins Creed; Shams might have said it. I really like that idea. Not only wall climbing, but just more interactivity with the environment. I'd love for you to be able to have a fight on multiple levels where you could go from roof to roof and then drop to the streets below and continue there. However, they'd have to balance that with the inaccessibility that is needed for natural puzzles (i.e. the rod of dominion ones in Hyrule field). Basically, the things I want in the next Zelda is 1) massive war, 2) harder bosses, 3) more varieties among monsters, and 4) more interactivity with the environment.








