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dahuman said:
vlad321 said:

Nice attampt, but all of those you get by advancing through the story line. Like in adventure games, you get a key to open a new door. The combat is also disturbingly weak in Zelda for it to be called an Action RPG, for its own sake don't ever classify it as such because then it is a miserable and utter failure.

 

it's not an attempt, it's a fact, that's how all JRPGs work in general, just with a twist. maybe you are more acustomed to WRPGs so you can't see that.

 

JRPGs are not RPGs, I've been saying that forever. They are a mix between a Turn Based Strategy and an Adventure game. Zelda is heavily story drive, you have absolutely no decision in your choices of abilities/equipment. Just put on the better sword/armor when you reach that milestone in the adventure.

 

@Words

Yes, but they want to have their awesome gear and they want to spend their time raiding because they enjoy that. I also know a bunch of people who only raid if they ever get the time for it and a few more who raid an instance once just so they can see it then they never go there again. Raiding is only at the end-level and it sounds like you don't even like that, there's a LOT bfore you reach end-level content and that content shines in and of itself. It's not like materia at all in FF. You can use and do everything you want until you hit the content you don't like, which is at the very end. I perosnally loved the game a lot more and always took my time to read quests and dialogue while getting to 80.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835