makingmusic476 said:
I hope it's not as tedious as the Wind Waker. They seem to be sticking to that style, so it worries me. I found the WW's temples and puzzles to be a tad easy, and the quest for the Triforce Shards felt like filler. It seemed as if it was put it just to make the game longer, and it was not an enjoyable experience. I did enjoy the artstyle, though. |
In the review they say that the control scheme is that makes the game take off and surpass every other Zelda so far. As far as difficulty goes, they say nothing bad nor good, so it must be at WW levels. I'll wait for the IGN review to make a clear image around the game.
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