By using this site, you agree to our Privacy Policy and our Terms of Use. Close
celine said:
theRepublic said:
Interesting chart

http://www.segasammy.co.jp/english/ir/settlement/segment_consumer.html

It looks like their net sales are growing by leaps and bounds, but for some reason they don't profit from it. Part of it is R&D. I couldn't really find anything specific for why costs went up so much.

Seems most of their sales came from abroad ( 24m vs 2m ) so unfavorable exchange rate surely hurt them badly.

Also their R&D more than doubled from  17.7m in 2006/Q3 to 37.2m in 2008/Q3.

 

http://www.segasammy.co.jp/english/ir/library/pdf/200903_3qe.pdf

On page 7, the exchange loss for the whole company is listed as 1423 million yen.  Considering that the loss for the consumer segment was 5647 million yen, that wouldn't account for everything.

The costs in that link you provided are exploding.  I wish there were specifics though.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)