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scottie said:
@ Aj, actually, the 20% figure is likely too high.

If you had two seperate, equally skilled and equally highly paid teams, and kept them completely seperated, unable to communicate, then the Wii version would cost 1/3-1/4 what the 360 version cost. However, because the Wii version is a port, it means that the Wii developers could copy paste large sections of code for use in their game. They also didn't have to spend a cent on paying writers for the plot/dialogue, voice actors, and alot of the graphic design could be reused.

Yes, in terms of IRR, the Wii version probably does edge out the HD versions, and CoD6 will come to the Wii

You can not just apply those additional costs to the HD games as the same content there is used in all versions of the game.



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