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Picko said:
Jaos said:
I was pretty disappointed when BK 3 was unveiled as a vehicle building platformer, so even if it's a good game, I'm half way glad it didn't sell that well if it sends a signal to the developers.

Though it would be better if it was the other way round: it being a more traditional platformer selling great.

 

 It essentially sends the signal that there's little demand for a Banjo game. Hence low sales equals no sequel at all.

At the end of the day, Nuts and Bolts was a great game, which was very amusing, and the most creative game released in 2008 that wasn't called LBP. A traditional Banjo platformer would not have sold on the 360, it would've been savaged by reviews and gamers would've bitched about the lack of creativity. They really were damned if they did and damned if they didn't.

This is saddest and truest post on here.  Everyone should take note. 

I'm still pretty early in the game, but I'm really not understanding the hate at all.  And, if you really want to make an issue of anything, the hate is one of the key reasons why the sales are so low. 

Some came from big proponents of 'adult' games that are turned off from anything that resembles 'cute'.  Some came from Nintendo die hards that are mad the game isn't on their system.  Some came from Sony fanboys that didn't want anything to threaten LBP.  Some came from Banjo Kazooie jihadists that are bigger fans of a game type than the characters in the game.

In the end, though, a great game is being missed by a large percentage of an install base and that's always a tragedy.  Again, I'm early in it but so far it really feels like a 'sick day' game, and those are always a treat.

Anyway, I'm glad Rare and MGS decided to take a chance and give us something that felt a little fresher than the same ole and I hope that despite the sales of this game that they will continue to push for even more fresh gaming experiences.