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Jaos said:
I was pretty disappointed when BK 3 was unveiled as a vehicle building platformer, so even if it's a good game, I'm half way glad it didn't sell that well if it sends a signal to the developers.

Though it would be better if it was the other way round: it being a more traditional platformer selling great.

 

 It essentially sends the signal that there's little demand for a Banjo game. Hence low sales equals no sequel at all.

At the end of the day, Nuts and Bolts was a great game, which was very amusing, and the most creative game released in 2008 that wasn't called LBP. A traditional Banjo platformer would not have sold on the 360, it would've been savaged by reviews and gamers would've bitched about the lack of creativity. They really were damned if they did and damned if they didn't.



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall