| Sharky54 said:
Um. . . You could still make those spells BTW. And look at the size of the cities in oblivion compared to morrowind? The cities in morrorwind are like a few huts and 5 people walking around. Inside of the capital city and such you have many more buildings(much larger also) As well as more people walking around. I believe they made it so you couldnt kill main quest people because people were annoyed for a while. I rather enjoy killing random people. But to forget to reload and have my auto save get saved over? In morrorwind i was exploring and killed someone, guess what? I couldn't beat the game!
San andres had freedoms also yes. but aside from go where you want, kill who you want how much did you really have? |
Uh, where? I looked long and hard to find Jump or Levitate ANYTHING in Oblivion. There's no mention of those spells in Oblivion at the Elder Scrolls Wiki. It's not there, not without downloading some damn mod that someone else made to put it back after having it removed. The closest things you got is trying to push your acrobatics above 100 and feather, which makes you fall slower. In Morrowind one of the first things I did was find a super-jump spells and leap-frogged over a large chunk of the continent into the ocean.
The citites were plenty large for me in Morrowind, especially Vivec which I constantly got lost in. Plenty more mud huts then five in most towns, Especially in Balmora where you start.
You couldn't beat the game because you randomly killed someone you shouldn't and missed the giant pop-up to reload? Well responsibility comes with Freedom, but clearly Bethesda values their main storyline over a player's personal freedom. So they care more about "and such" than freedom.
In San Andreas the developers at least gave the players some great toys to play with in their sandbox. (If you stuck it out with their awful missions long enough.) I could hi-jack planes and sky dive over the desert, gamble tons of money at casinos, bike down a mountain, or do drive-bys in a jetpack. And Rockstar cut all that out in GTA IV and more, and set the game in a smaller area then San Andreas. Ultimately I guess they value "and such" more then freedom as well and used all that extra Hardware from the 360/PS3 for things other then expanding player freedom.







