BrainBoxLtd said:
If that's the case why is Oblivion far more restrictive then Morrowind, and Fallout 3 far more restrictive then Oblivion? In Oblivion all your enhancements and food/potion effects are capped very low, all the major cities now instances that have to be loaded in, where is in Morrowwind they were just part of the world. You can't even levitate or make jump spells anymore because then you might jump over a wall of a city and find there's nothing there. (Which I managed to do anyways with max Acrobatics.) You can't even kill people who are part of the main quest anymore, just knock them out. San Andreas had more freedom and variety then Oblivion and that was a damn PS2 game.
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Um. . . You could still make those spells BTW. And look at the size of the cities in oblivion compared to morrowind? The cities in morrorwind are like a few huts and 5 people walking around. Inside of the capital city and such you have many more buildings(much larger also) As well as more people walking around. I believe they made it so you couldnt kill main quest people because people were annoyed for a while. I rather enjoy killing random people. But to forget to reload and have my auto save get saved over? In morrorwind i was exploring and killed someone, guess what? I couldn't beat the game!
San andres had freedoms also yes. but aside from go where you want, kill who you want how much did you really have?







