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@ Deneidez

Meaning theres 200MB data and its in 10MB blocks.


What kind of data that cannot possibly be broken down in smaller pieces?

Lol, so are you telling me that 'its not worth' to do this on PS3 and admitting that you cannot do everything on PS3?


I said it can be done and it will be done if there are clear benefits.

Don't underestimate low level programmers like Wouter, to understand a bit more what cool tech he and other low level programmers I know have been working on:

For example they developed various different high level and low level programming languages for a virtual processor / virtual OS, including common languages like C, C++ and Java. It's a very simplified virtual processor which uses JIT techniques to translate for example C++ into native machine code on the fly, such as for x86, PPC and many embedded processors (so you only program your software once for all supported architectures, even using normally platform specific programming languages). It can also run as a full hosted OS with its own GUI and such.

For example Java for QNX was actually a virtual platform running a virtual Java machine written in virtual processor code and (it may sound strange a virtual platform on top of a virtual platform, but) it was the fastest implementation out there. BTW QNX is also rumoured to be at the core of Sony's CellOS (and every SPU runs a tiny microkernel OS).

Don't underestimate what can and can't be done. The SPUs are far more resourceful and feature rich than past embedded processors.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales