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MikeB said:

@ Deneidez

200MB program


A 200 MB core game engine, that sounds bulky! Which one would you be talking about?

Even most full operating systems which are broken up in many small processes, with graphics and sound data aren't that big at their core.

If there's a clear demand someone will port some very high level inefficient for gaming programming languages onto the SPUs.

You can make Wouter van Oortmessen (aka Aardappel, famous for his many interesting programming and scripting languages) a solid proposal on why you would like to see this on the PS3. Provide good reasons why this would benefit the PS3 or him.

Here an interview with him at OSNews (I hooked him up for an interview with Eugenia):
http://www.osnews.com/story/169

Don't twist my words. Just ask if you don't understand. I said:

How about example of that 10MB blocks & 200MB program with depencies on previous results and whole 10MB block.

And I ment, "10MB blocks & 200MB" -program. Meaning theres 200MB data and its in 10MB blocks. (I was referring to previous examples.)

 

Lol, so are you telling me that 'its not worth' to do this on PS3 and admitting that you cannot do everything on PS3?

 

@Final-Fan & Co.

http://www.research.ibm.com/cell/heterogeneousCMP.html