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NightstrikerX said:
famousringo said:

This pretty much mirrors my opinion. Whenever I see somebody bragging about achievements, I always wonder how many crappy games they played and tedious conditions they fulfilled to get that tiny scrap of reward.

Nice for the people who want them, I gues. They don't really bother me as long as they don't yield actual in-game rewards. I'm looking at you, Team Fortress 2!

What about achievements that can be used to enhance gameplay aspects. IE - Assualt Rifle Specialist (Mass effect) which allows you to roll any class of character with the assault rifle skill.

By the way, what kinda in-game reward is in Team Fortress 2? I can understand why a multiplayer vs. experience wouldn't be good for in-game rewards, but a single player experience like mass effect would be better.

 

No idea how it might be implemented in the console versions of TF2 (I think it's coming in a patch... eventually), but in the PC version, classes have unlockable equipment you earn with achievments. Most of these weapons are side-grades, but some of them are genuinely awesome. This leads to people playing like douchebags trying to earn achievements instead of trying to win the map. Pretty annoying when they're on your team. People will also go to achievement servers with maps specifically set up to earn achievements in record time. At that point, the achievements mean nothing and you might as well just make the equipment available to everybody.

You're right, my complaint has only to do with multiplayer games, where playing with obnoxious achievement whores impacts my quality of play. If somebody wants to track down full completion and cute little rewards in a single-player campaign, it's no skin off my nose.



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