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Garnett said:
MikeB said:
@ Garnett

Did you just ignore my hole post? Were not talking about graphics were talking about the Processors.


And everyone knows the Cell is far more powerful than the Xenon.

A large part of the reason why the PS3 graphics system is more powerful is because of the Cell. The RSX is a powerful GPU but especially a good fit for the Cell, as it's only relatively weak at the uses where the Cell is far more powerful and flexible.

Another reason is the 360's memory layout, tiling is killig a lot of the 360's graphics potential.


No matter how much you DENY it,No matter what you SAY,No matter what EXCUSE you try to use,PS3 still only has 256mb for CPU.


Low latency is just as important and this is where the PS3 config is far more powerful. 256 MB of RAM to work with for the CPU is actually pretty huge.

You don't seem to understand why being able to move around data fast is very important and why this drags down memory requirements. Please take a look at the Neo Geo memory configuration, look at the games and compare them with PC games at the time together with their minimal memory requirements. You can learn a lot from looking at the past, I think it will be far more effective for you to research this yourself and come to your own conclusions.

Where the hell did that come from?

"The RSX is a powerful GPU" "as it's only relatively weak" (Lol wut?) Again im not talking about Graphics.

Are you serious? So flexible RAM = BAD? Is that a joke????????

It dosent matter how fast your memory is,You can only put 256 (actually less) in a game at once or your gonna lag,I realize its SLIGHTLY faster.

 

Oh yea...

 

"One little change and you're out of memory. When it comes to PlayStation3, there's less memory to work with. We actually ended up hiring some from Sony to help us make our PS3 version. Fortunately, they are the same. We've been able to make sure that PC, 360 and PS3 versions are the same."

 

"Kennedy even stressed how hard Red Faction: Guerilla is pushing the current-gen technology and then says that the lack of memory on PlayStation3 causes a additional headache."

 

“I mean, to be honest, we are pushing the Xbox 360 and PlayStation3 to the limits,” he says. “I mean, not only has it been a balancing act making destruction work with the gameplay and making it all come together in a cohesive way that’s fun, but it’s been a balancing act getting the game to run on the systems.”

 

From Selnor "So there you have it. Again people on this site choose to find and nitpick partial events. When in reality the most probable reason they are looking at 720 is because the PS3 couldnt do anymore. They had a harder time with the PS3 because the memory is a worse situation."

 

from http://www.vgchartz.com/forum/thread.php?id=55476

 

So it sounds like the PS3 version is bringing both PC/360 versions down.