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windbane said:


1.  Bad button layout with only 6 presets that bugged the mess out of me, if you're going to have presets have more then 6 or do the smart thing and allow for customization, GG should know better as they were PC guys and how important customization is.

No toggle crouch (press and hold is annoying and leaves you with one less finger to use) Note: it amazes me they don't have this but have toggle zoom

No toggling cover (press and hold is annoying and leaves you with one less finger to use)

2.  Invisible walls, I saw a path I thought I could walk to tackle the objective from another route, so it made the game seem linear, no multiple ways to take on a task.

3.  Needless to say I did a lot of tooling around in the demo trying to see where this game innovated or made FPS games on a console better and other then graphics and enemy AI, though that AI was stupid and hoping the final product will be better.  And from the demo I saw little innovation

 

 

1.  6 presets are plenty, considering the so many people prefer Alternate 2 because it's just like every other FPS released lately.  Everyone else seems to like Standard 1.  Those are both great options and there's really nothing that needs changing.

Also, you contradict yourself because you say that GG should know from PC development (which is odd because they only developed 1 PC game prior to Killzone and it was 3rd person, but whatever) that you need customization.  But unless you are crazy, you'll be able to adapt to 1 of those 2 best options.  But the contradiction lies in the fact that crouch is always toggle on PC.  I love toggle crouch.  There is very little need to ever hit both of those buttons at once when you used standard 1 because melee is L1.

That's also why zoom is toggle by default beacuse you can tap that and forget holding it.  Toggle for crouch would be annoying because you'd have to hit a button to get out of cover rather than just let it go.  That's why many like zoom hold, too, but that's not really an issue for me.  On PC, zoom is already right click (toggle) and crouch is always hold (usually ctrl for me).  Now that I've gotten used to zoom being R3 (I like melee at L1), Standard is the best option to me, but like I said, those options are great.

2.  Every game has invisible walls.  It's just a matter of where they are.  They seem to all have barbed wire or a huge body of water, though.  The game has multiple approaches and different enemies show up depending on which path you take through the linear gameplay.

3.  I'm really impressed by the AI, and there are 2 difficulties higher than Normal.  I just wish I didn't have to beat the game to get the hardest difficulty.

 

 

And I love how you try to rebuttal a personal experience and opinion of said game. 

If you really want to get into it, no 6 presets are not enough especially when the standard preset works well for when you're taking cover and alt 2 works well for the rest of the game, it's a huge flaw in a game when you need to change settings to use the cover system with ease and comfort.  Which is why I said customize your own controls cause no one can complain about that, so simply, you have no idea what you're talking about cause you can't say my opinion is wrong, I've played better controlling FPS games and to have settings like in killzone 2 it bothers me, especially when in this day and age there should either be presets for every combination or close to it, or custom controls cause it's not that hard to do as many developers confess and when a game has been in development since 2005 (or maybe late 2004 not sure) someone could have easily programed that in there.

Yes every game has invisable walls that are hidden as walls... not paths that look like you can walk down but you can't.  Brilliant.

I said I liked the AI it was creative just not that smart on a normal difficulty but if I'm not dicking around AI like that could never kill me... simple as that.



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