| nordlead said: I believe that every VC game comes packaged with an emulator, which you don't need for a new title running on Wii hardware. So that would account for some, or possibly most of the extra size. Some extra size would be for DRM. If those two don't account for all the extra size, then who knows what else they stuck in there. |
Wow. Why would Nintendo not use a shared emulator? An advantage would be custom emulator to fix bugs in a generic emulator, but the same could be done with plugins to a generic emulator. Pre-installed emulators obviously wastes space if you don't have any VC games, but having 2 or 3 N64 games would use up even more space than all of the emulators combined. Also if Nintendo's upcoming SD card fix allows games to be played from the SD card (or automatically swapped to main memory) then it would be beneficial if only the game content needed to be copied and the main emulator could remain in the Wii's internal memory.
Do you have a link for this? I am really curious why this would have been done.







