Isn't it funny that developers did NOT focus on the Wii straight away? They should have, if developing costs are indeed 1/3 or 1/4, no?
For developers, the Wii being SD / Low tech is one of it's advantages AND problems at the same time:
- An advantage because development costs are lower.
- A problem, because in a generation where bombastic HD visuals exist, it's hard to impress customers with a worse looking effort. Like, there's no way back. That's especially true for genres like first person shooters, whose fans are incredibly graphics-fixated. Just think of the hundreds of 360/PS3 graphics comparison threads... Better shadows in Killzone, better organic matter in Gears, sharper textures in Resistance, better lighting in Halo. Developers know they won't impress that audience with a Wii shooter, no matter how hard they try.
Difficult situation. No wonder that game developers hate the Wii... video game market evolution used to be straight and simple: Next gen, similar games, better technology. Bigger.
The Wii is an anomaly. What should studios do? Make Wii the lead platform for their FPS'? It won't work. Sure, the Conduit will do fine, but not among HD shooter fans.
Currently playing: NSMB (Wii)







