By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Squilliam said:
theRepublic said:
Going back to my apples to apples comparison:

Killzone 2 is rumored to have a $60 million dollar development budget. To be fair, it was originally supposed to be $30 million before it went overbudget.

Using Groucho's numbers, development for The Conduit should be around $5.25 million (30 employees x $100,000 cost of employees x 1.75 years in development if released in June '09).

Keep in mind that these are BOTH exclusive FPS. Also keep in mind that BOTH of these games are supposed to push the limits of what is graphically possible on their respective consoles.

Now you can add third party technologies, voice acting, motion capture, publishing costs, advertising costs etc. It'd probably total at least $10M excluding advertising.

 

 

Certainly, tool costs can be expensive and (depending on the tools you use) an artist or developer could have tens of thousands of dollars worth of software on their system ... On top of that, licenced middleware can also be expensive and games can have a couple of millions of dollars invested in middleware ... but (overall) it doesn't change development costs enough that the ballpark figure is really all that inaccurate.