Squilliam said:
Now you can add third party technologies, voice acting, motion capture, publishing costs, advertising costs etc. It'd probably total at least $10M excluding advertising.
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Certainly, tool costs can be expensive and (depending on the tools you use) an artist or developer could have tens of thousands of dollars worth of software on their system ... On top of that, licenced middleware can also be expensive and games can have a couple of millions of dollars invested in middleware ... but (overall) it doesn't change development costs enough that the ballpark figure is really all that inaccurate.