| Esmoreit said: The reason Iwata states here is not the fault of the systems, or what they offer but a social trend. The same we are seeing for some time now: Japan is a portable market. People there are always busy, always on the move. You do not change that with a game, you have to drastically change Japanese lifestyle. A game won't do that. The Japanese have to learn a more European/American way of working. It's ok to be sick at home a few days. 8 Weeks of vacation a year is not going to discrupt your work. 8 hours of work a day is more then enough... That sort of thing |
True, and that's not just a cultural thing. I think it has alot to do with how the Japanese economy has been managed since the early nineties, and after the lost decade, then a boom based on an international housing bubble, they're starting to feel the effects of it again. (Japanese people have been forced to work harder to compensate)
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







