Yeah. It's the "8" month for Wii 
It's still worth equipping something a little more accurate in your second slot for the bosses. These are the game's other principal flaw - although imaginatively staged and conceived, many of them don't offer much in the way of reward, and their difficulty is all over the place. The first two (the second of which, the Ring-inspired Screamer, is actually a game highlight) are far more difficult than the middle three.
Combined with the occasionally grating script, these moments of weakness and imbalance can cause The House of the Dead: Overkill to feel flat at times. But that's only because they're thrown into stark relief by the rest of the game's frankly amazing quality, attention to detail and largesse: the impeccable presentation and production values, the clever and generous structure, the compelling scoring, the intoxicating flow of the levels. Incredibly for such a simple and strictly limited game, it almost never tries your patience, and it's made with such infectious and irreverent glee and such obvious pride, you can't help but join in.
http://www.eurogamer.net/articles/the-house-of-the-dead-overkill-review
Yeah.... Porno Music!!!!!








