HappySqurriel said:
You're right, Making Boom Blox or MySims for the HD consoles probably wouldn't cost nearly as much as a game like Dead Space but (at the same time) these games also don't cost nearly as much to develop as games that are similar to Dead Space or Burnout cost to develop for the Wii ... and they would cost several times as much to develop for HD consoles if they decided to make the artistic assets take advantage of the hardware available.
Now, there has always been the option to not take advantage of the hardware available (after all, there were several low budget 2D games on the PS2 which were similar to NeoGeo games) but this is not a very viable strategy on the HD consoles because people bought those systems primarily because of their graphical capabilities.
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That's pretty much what I'm saying.
The point being, there is the option on the Wii to skimp on the graphics, cut out some of the scope and release a 'lesser' game because they can get away with it. Why spend $8 million developing a Wii game when you can develope it for half that? Would it sell more? Would it sell double? Third parties seem to think the answer to this question is 'no' and I don't think anyone can really answer that question, even with proper sales figures avaliable.







