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I'm still skeptical if this 1/3 cost or whatever is really just art assets, sure it's a heavy asset but just in terms of scope and scale of the projects they're comparing, I'd say just the size of the game in general. We're compairing stuff like Dead Space / Burnout Paradise / Battlefield Bad Company to MySims, Boom Blox and N-Nerf Strike. I know he said it's not because they're shovalware... but he was hardly going to say otherwise?

Wii developement will always be cheaper but I think the 'third' figure isn't just art assets.

Anywho, the maths stuff at the start of this thread was pretty fail anyway. So many things people forgot, most notably, marketing costs. It's hard to get figures but I read somewhere (Please don't make me find the source lol) EA estimated their Madden advertising at ~ $10 million for the year, and that's just in North America. If Wii games are going to get the advertising people on here slate them for not having, and thus justifying their iffy sales, it's gonna take a huge investiment whether the game cost alot to make or not.

But yeah, so many factors trying to make a good estimate of numbers, retail price, price cuts (more prominent on Wii I'd say...), marketing, market research, production costs blah blah. Wii does work out better value if you can sell more stuff on the console, the question is whether EA are going to be able to do that I guess.

Also quite side note, this EA putting 50% of games on Wii. I assume this is one of those percentages which adds up to over 100%, due to most games being multiplat. i.e. PS3 will get the maddens and fifas and need for speeds too so it'll get something like 40% of EA's games, as well as 360 etc.